Stream It, Review It: Gotcha Force (Nintendo Gamecube)

Released for the Nintendo Gamecube back in 2003, Gotcha Force is an arena-based fighting game that pits tiny robots (known as Borgs) against one another in hopes to save the Earth. Basically, it’s Autobots vs Decepticons if they were 4 inches tall.

I’ll be honest. I had never even heard of this game until a friend of mine gave it to me as a gift. Unfortunately, like Legend of Dragoon before it, I just never got around to playing it. Frankly, I always thought it was a kid’s game. What with its young protagonists and its child-like aesthetic. Apparently, I was wrong.

My live-stream chat later informed me that the game was not only good, but difficult as well. Curiosity peaked, I decided to make it the next game we finished on stream. Which leads us to the following question. Was it as good as Chat made it out to be or was this another game blinded by nostalgia?

Story

Does Gotcha Force have a story? Yes? I guess? Sort of?

Kidding aside; yes. Gotcha Force has a story. It’s just razor thin. Basically it boils down to a young boy named Kou finding an alien robot named G-Red. G-Red tells Kou that the evil “Death Force” is planning an attack against Earth. It is now up to Kou to find allies in order to create a kid army strong enough to defeat the Dark Emperor.

Along the way Kou meets up with several neighborhood kids. The youngest being (I think) 5 years old and the oldest being a pre-teen? They don’t really give much information about the characters. They just exist to fight alongside you.

Not all kids are friendly; however. There are three brats who, for reasons that I couldn’t figure out, have joined the Death Force. First you have Sho who, for all intents and purposes, is the Gary to your Ash Ketchum. He’s pretty much your rival. Then you have the rich, snobby brat Tama and finally you have the green-haired Orochi whose motivations I really never understood.

Eventually, you win over the hearts and loyalty of the other kids in the neighborhood and together you team up to face the Dark Emperor. The story is nothing special but it serves its purpose.

Gameplay

As we mentioned before, Gotcha Force is an Arena-Based action game. It’s a high-octane 3rd-person action game where you build a team of Borgs to face off against the enemy team. Every Borg comes equipped with 2 special attacks and a melee attack that can combo.

Teams can consist up to 30 Borgs at a time though you’ll be lucky to get upwards of 5 or 6. You see, Borgs cost “GF Points” and you cannot exceed the amount of GF Points you have in your pool. Smaller bots can cost as little as 200 points whereas the bigger, more powerful bots can exceed 1,000 points. You earn GF Points by participating in battles – which this game has in spades. Most battles will net you a few dozen Points whereas boss battles will provide you with much more. Usually in the hundreds.

Oh. Did I mention that Borgs also count as your lives? Yup. The amount of Borgs you bring onto the battlefield count as your life system. When all the Borgs die, you lose.

This adds a whole new level of strategy to the game. Do you want a whole-bunch of little/medium Borgs to maximize your chances of survival? Or do you want a trio of Heavies and hope they deal enough damage to kill the enemy before dying themselves?

Now having a lot of GF Points means nothing if you don’t have Borgs to summon. Luckily, collecting Borgs is as simple as playing the game. At the end of each battle you have a chance to earn one (or more) of the Borgs you just fought against. This either comes in the form of the Borg itself, or capsules that you need to collect in order to form a complete Borg. So you really don’t need to worry about finding Borgs. You’ll soon own more Borgs than you can handle. That is not an exaggeration either. From what I’ve been told, there are about 200 individual Borgs in this game. Each with their own strengths and weaknesses.

That’s pretty damn impressive!

Then there’s the Ally system. During the story-mode you end up teaming up with other neighborhood kids. These kids each have their own specialized team of Borgs that will fight alongside you in battle.

Now each kid has their own unique team. For example, your rival Sho specializes in heavily armed, melee-focused Knights. Tama on the other hand has a single Borg in his team but its a massive skyship that utilizes multiple cannons and lasers to decimate the enemy forces. Another has Jet-themed borgs whereas another has healers. These options allow you to further customize each battle to better your odds at survival.

For the sake of transparency; I will like to mention that there is a Challenge Mode and a Multiplayer Mode that I hadn’t tried. So, unfortunately, I will not be discussing either in this review.

Review

I like Gotcha Force. I like it a lot. This is one of those games that surprises you. It waves its colorful, childish design around before sucker punching you in the gut with its high-octane action and surprising difficulty spikes.

How do I describe my experience? Okay. So during the first half hour or so, the game lures you into this false sense of security. You’re tearing through the enemy Borgs with little to no effort. You’ll be facing maybe 2 enemy Borgs at a time. They each have very little health so it doesn’t take much to destroy them. Then will come the next wave of 2 enemy Borgs and you’d kill them easily as well.

Then, without warning, you’ll be facing upwards of 5 Borgs at a time. Each with mega weapons that cover the screen with bright, flashing colors and particle effects. You’ll watch as your favorite Borg suddenly gets bodied across the arena as if he weighed nothing. Lasers will blast you into oblivion and before you know it, you’ve lost half your team.

I am not exaggerating when I say that there are moments in this game where I can barely keep track of all the insanity that I’m seeing on screen. So many Borgs, so many weapons going off, so many explosions, so many special abilities firing off – it’s pure madness!

I love it.

For you see, these difficulty spikes forced me to reevaluate my Borg team time and time again. There were moments in the game where I felt like I had assembled the perfect team. A team who could destroy my enemies without a second thought.

Only for the Death Force to completely and utterly wipe me out. These new enemy Borgs rendered my tactics completely useless. They chewed me up and spat me out like so much scrap metal.

For this, I was thankful.

You see, it is all too common for me to fall into the trap of using the same group of characters from start-to-finish. It happens all the time – from JRPGs to Fighting Games. I find a team that clicks with me and stick with them until the end.

Gotcha Force forces me to do the opposite. It forced me to experiment with different Borgs – swapping out my Heavies for those with lower armor but higher speed. There was many a time where I eked out a victory thanks to a Borg I previously thought to be useless. This kept the game fresh and exciting.

Unfortunately, we cannot say the same for the game’s Storyline or it’s Voice Acting.

We mentioned before how Gotcha Force’s storyline is bare bones. It is basically the same plot as Power Rangers and Transformers. A force of good turns to kids to help them defeat their evil, almost identical, counterparts. We don’t ever learn why the Death Force is so bad nor do we ever learn the villain’s motivation. Hell, we don’t even communicate with the Dark Emperor until 3/4ths through the game. As such, I found myself spamming the A button to get through what little dialogue Gotcha Force has in order to proceed to the next battle.

The Voice acting is just as rough. Each character has a series of phrases that they repeat ad nauseum. The problem is that these phrases don’t match up with what the characters are saying on screen.

For example; Sho’s dialogue would read “…” but his dialogue would be “YES!”

To which your character says. “Who was that guy” but his voice would say “OH!”

It’s very conflicting. Sure, it’s funny at first but even I found myself rolling my eyes by the end of the game. I am sure this could be due to translation errors or something but either way; it was rough.

The music however, is upbeat and matches the intensity of the gameplay beautifully. I found it catchy and fun. If I had to make a compliant about the soundtrack it would be that there wasn’t much variety in the music. It had four, maybe five real tracks in the game. That said, the music was pleasant to listen too and I enjoyed it quite a bit.

Conclusion

Gotcha Force was a pleasant surprise. I literally thought it was going to a laid-back game designed for kids. A “Babies First Armored Core” if you will.

I’ve never been so wrong. This game is intense! It’s non-stop, adrenaline pumping madness that keeps you on your toes. What surprised me the most was just HOW MUCH content the game throws at you. You get over 100 battles with the chance to collect about 200 Borgs – each having their own unique gameplay style and stats. Not to mention the multiplayer split-screen component and challenge mode. There’s even a trading option to allow you to trade Borgs with your friends!

The graphics are bright and vivid and the gameplay fast and tight. Even with so much happening on screen, I never experienced slowdown or stuttering. The few issues that the game does have (Voice acting and story) are so minute that it never distracts from the game itself.

I give Gotcha Force a 9/10. I highly, HIGHLY recommend Gotcha Force to anyone able to purchase (or emulate) it.

First Time Playing: Gotcha Force Episode 01

What We’re Playing – Mech May (2024)

ALL THE MECHS!

Hey everyone, Mazer here and today we are going to be talking about video games! Specifically the video games that we’re currently playing.

If I’m being honest with you, I just really could not come up with a topic to discuss this week. I don’t know what it is but I am just drawing a blank. As such, I decided instead to talk about the games we’re currently playing.

Funnily enough, the games we are playing somehow fell into the same genre of Action/Adventure games featuring Mechs! For those of you who do not know, I am not really a fan of Mechs. When it comes to Mech Anime, I find most of them rather dull. Naturally, there are some exceptions. I absolutely love the insanity of Studio Trigger’s Gurren Lagann and Production I.G.’s Gargantia on the Verdurous Planet.

Yet when it comes to Mechs in video games; I love them. I love how heavy they feel. I enjoy the satisfaction of seeing enemy mechs get pulverized, and I absolutely adore the power you feel when you get that massive punch through the enemy mech’s defenses. It’s satisfying as hell.

Do you remember Virtual On? It was a Sega game made for the arcades in the 90s and it served as my introduction to the Mech Game genre. Players sat in these chairs and used tank controls to move their agile mechs across the battleground while fighting off other mechs. What made it even better was the fact that you could battle other players as well. Such a good game!

I digress. We’re not here to talk about the past. We are here to talk about the present! So without further ado, let’s talk about what Mech games we are currently playing!

Gotcha Force (Nintendo Gamecube, 2003)

Gotcha Force is a funny little game. In it you play as a young Japanese kid who is approached by a tiny robotic alien called a Gotcha Borg. The Gotcha Borgs are recruiting children and preteens to help them defeat the evil Gotcha Borg empire – the Death Force. It’s a very Power Rangersesque storyline complete with rivals, betrayals, and twists.

Now, in order to defeat the Death Force, players must train, upgrade, and recruit Gotcha Borgs. This is where the game takes an interesting little turn. From what I’ve been told, Gotcha Force includes over 200 Borgs for you to seek out and collect. By battling other kids, you earn the chance of recruiting a new Borg. The more Borgs you recruit, the better your chances to defeat the Death Force.

Every Borg provides its own unique abilities. Some move faster, others deal more damage; some can teleport, some have rapid-fire weapons, and some can even nuke the entire battlefield. The wide variety of Borgs makes for fun gameplay as I rarely find myself sticking to the same team for more than a handful of battles.

I love this mechanic. I am one of those guys who sticks to a specific party if I find they serve my purposes. If they are getting the job done, what’s the point of swapping them out? Well that is not the case in Gotcha Force. For example; I was rocking a trio of Heavy Borgs – a traditional tank, a heavy melee Borg, and a Borg with a giant chainsaw. They were decimating the enemy! That is until I ran into a group of speedsters. These nimble little Borgs tore my heavies to shreds! This made me rethink my strategy. I swapped my trio out for a group of nimble ninja and gunslinger Borgs. With these faster Borgs under my control, I was finally able to defeat the enemy with few casualities.

Gotcha Force is a surprisingly good game. While it is not perfect (the camera angles can be a problem and the voice acting is laughable at best), it a lot of fun. We are currently streaming it Friday-Sunday at 11:30am – 14:30pm PST.

You can check out our first stream here!

Armored Core VI: Fires of Rubicon (Xbox Series X, 2023)

Dark Souls with Mechs.

There. That is all I have to say about this game.

Okay, that’s not entirely accurate. In fact, it isn’t the least bit accurate. Armored Core VI is the latest game from developer FromSoft. Known for their soul-crushing difficulty, FromSoft is responsible for such games as Dark Souls, Elden Ring, Blood Borne, and of course – Armored Core. This is, obviously, the 6th mainline game of the franchise and the first I’ve played.

I’m presently still in the early chapters of the game. That being said, I already love what I’ve experienced thus far. Whereas their other games instill a sense of helplessness in the player, Armored Core makes you feel like an unstoppable killing machine.

Well, for the most part.

Your mech feels satisfyingly heavy. Every step you make, every move you take (I’ll be watching you!) results in a satisfying THUNK. When you jump off a building, you FEEL the impact of your mech hitting the ground. Whenever you use your boosters, you FEEL the speed.

But it is the SCALE of the game that makes you feel like a bad-ass. What I thought were small drones were, in fact, full sized Helicopters. They were the size of my Mech’s arm! Tanks might as well be toys as I crunch them beneath my feet.

And the equipment! Oh the equipment! There are so many options from weapons to body parts that you can get lost in customizing your mech to your exact playstyle! Personally, I lean towards the heavily armored builds but the fact that I could swap out to a speedster build on the fly is fantastic!

That said; although you can rip and tear your way through the game’s version of Goombas with ease, don’t you dare think that this is a cakewalk. This is first and foremost a FromSoft game and it comes with the same difficulty the company is famous for. The rival mechs (the full-sized ones, not the fodder) can easily rip you apart if you aren’t paying attention. And the bosses? Forget about it! They are wonderfully insane and I look forward to tackling the challenge they present. Here is a clip of us facing off against one of the game’s early bosses.

Unfortunately, I am still early in the story so I cannot go into any further detail about its story or combat. But from what I’ve experienced so far, I love it!

Sand Land (Xbox Series X, 2024)

Sand Land is an Open World action game based off the manga (and later anime) of the same name. Written and drawn by legendary manga author Akira Toriyama, Sand Land was one of the last projects worked on before his untimely passing.

The game’s plot is as follows: Natural disasters and endless war has left the planet a desert wasteland. People and monsters alike struggle to survive on a daily basis. Taking care of the monsters (classified as demons) is the Prince of Demons, Beelzebub. The precocious scamp steals water and supplies from the greedy king’s forces and hands the supplies over to his people.

One day he is approached by a human sheriff named Rao. Rao informs the Prince that he may have discovered a water spring that could end the desert’s drought. Unfortunately he is not strong enough on his own to tackle the task at hand. He offers an alliance with Beelzebub – exchanging the location of the spring for the Prince’s strength and abilities. Beelzebub agrees and together they venture off into the desert to find the spring.

As of this post, I am only an hour and a half into the game. Just far enough to encounter my first mini-boss and first stealth mission. That said; I am loving everything that I’ve encountered thus far. The graphics are bright and colorful and just dripping with Akira Tomiyama’s artistic charm. The writing is akin to his other works as well. Charming, silly, with just the right amount of menace to make the villains feel like a threat without ever getting too serious.

Gameplay – mixed between driving around in your car/mech and moving on foot – is tight and entertaining. Usually in open-world games, I end up ignoring enemies while on my way to the next waypoint. That is not the case here. The combat is so satisfying – mixing up light and heavy attacks to build combos – that I find myself jumping out of my car at the first sign of enemies.

Sadly, I cannot really comment any further as I’m still very early in the game. I have yet to try out any of the mechs or tanks that have been shown in the trailer so unfortunately I cannot give my opinion on that mechanic. However, if the early gameplay is anything to go by, I feel like I’ll be enjoying the mech combat as much as the rest of the game.

We’ll return to this topic once I get further into the game but for now I just wanted to share my early impressions as it is one of the three games I’m currently playing!

What are you playing this month? Let us know in the comments!