Unexpected Horror: Dr. Stone

I have an odd confession. When I was little, I feared Anime more than I did Horror. In fact, I daresay that I got into horror a lot easier than I did anime. Why? Well because the anime that I knew about was violent as hell!

Now while I didn’t want much anime, I did have access to the internet. Through which I discovered clips and screenshots of some of the most detailed and violent movies and shows that 80s and 90s anime had to offer. Movies such as Wicked City, Bio-Hunter, Ninja-Scroll, and Violent Jack were all over the internet and just the site of animated violence was enough to make me feel queasy. Of course, things are different now that I am used to such things but as a kid, I avoided most Anime like the plague.

There were exceptions of course. I got into shows such as Lupin the 3rd, Dragon Ball Z, Sailor Moon, and Tenchi Muyo. It wasn’t until junior high that I started really getting into the harder stuff. I had a friend who lent me a collection of movies on VHS. I started off with Samurai Showdown (my first anime with blood – a quick moment of it spraying out of a character’s mouth), moved onto Ayana’s High Kick, then headfirst into Battle Angel Alita and Ninja Scroll. The former being my introduction to anime gore, the latter being my introduction to, well, everything else.

Since then, I’ve been a fan of anime. Anime such as Spirited Away, Gurren Lagann, Kill la Kill, Hellsing Ultimate, Outlaw Star, Hunter x Hunter, and so on. From the silly to the violent, from the action-packed to the psychological; anime has become another genre that I’ve come to adore.

I know what you are thinking. With an opening like that, I must be getting ready to talk about some kind of horror-anime. Something like Perfect Blue or Paranoia Agent. While I do love them, they are not what I want to talk about today.

What I want to talk about is the wildly entertaining and surprisingly wholesome anime, Dr. Stone.

Dr. Stone is an educational adventure anime that revolves around the hyper-intelligent Senku Ishigami. He is a 16-year-old high-school student with an obsession for science. It does not matter whether its chemistry, engineering, or astrology; he loves it all. So much so that he has dedicated most of his childhood to studying science in hopes of on day going to outer space.

All this changes, however, when a mysterious green light turns the entire human population of earth into stone. 3,700 years later, Senku breaks out of his stone prison and begins his tireless journey to restore the human population with his weapon of choice: science.

What follows next is a fun journey that educates as well as entertains. I highly recommend it. It really handles itself differently than other anime. Instead of having these big epic battles, Dr. Stone focuses on using science and engineering to solve their problems. Even when their enemies’ resort to violence, Senku and his crew fight back in the most peaceful and logical ways possible. It’s great.

Yet not even the wholesome Dr. Stone can escape the long-reaching claws of horror.

**Warning: The following contains spoilers for Season 3**

Season 03 of Dr. Stone finds Senku and his friends advancing in both science and technology. By this time in the show they have already conquered things such as radio communication, hot air balloon travel, and paved roads. They realize, however, that the next thing required for their Kingdom of Science is an improvement to their communication properties. This leads them to build a radio tower. To test its range, Senku and a handful of his allies take a small boat out onto the water and turn their newly boosted radio on. It is here that the horror begins.

Now, as mentioned before, this is a wholesome, comedic anime. The closest thing to a “horror movie moment” came during season 01 where the Senku and his friends discovered a lake of sulfuric acid. It is here where the show represents the deadly Sulfur Dioxide with the image of a rotting angel. She, like the Sirens of Greek myth, calls out to the protagonists in hopes of luring them to their deaths. It’s an intense scene and is admittedly rather scary. Though I would say that the fear comes from the real-world hazard that comes from sulfur dioxide; not the anime itself.

What happens on the boat, however, is a different story altogether.

After activating the high-frequency radio, Senku’s apprentice Chrome tries to contact the mainland. He wants to talk to the priestess of his village, a woman named Ruri. The radio works but as Ruri is about to respond, a stronger signal interrupts her. This signal provides a series of strange noises; noises that turn out to be a series of tapping.

Morse Code.

The team realize that the code is a single word. A single word that is repeating itself nonstop.

“Why?”

It is at this moment that I felt a chill creep down my spine. This is a primitive world. The only people alive are the ones freed by Senku or the natives of the village. Natives who have no concept of science and technology. And yet there is another signal out there in the world. A signal that didn’t exist until Senku and his team activated the radio tower.

Imagine this if you will. You are the only person alive on the planet. You have proof that you are the only person alive on the planet. Then, one day, you wake up to find a message spray-painted across your lawn.

Someone is out there.

And they are watching you.

You don’t know anything about them. Not where they came from. How long they have been there. Why they decided now to contact you. Only that they exist, and you are no longer alone.

That, my friends, is terrifying.

This is why I found the episode so scary. And what makes this specific scene so eerie is the fact that there is no build-up leading up to it. One minute our heroes are enjoying a nice day on the water, the next they discover an invisible enemy that is monitoring their activities.

So there you have it. Yet another example of unexpected horror. Tell us; what did you think of this episode? Did it send shivers down your spine or was there another moment in the show that you found as creepy?

Playing Horror: Discussing Lies of P

As long as there have been video games, there have been horror video games. Even before the days of computer graphics we’ve had access to horror gaming in the form of text-based adventures. Colossal Cave Adventure arguably being one of the first horror games; with its creepy atmosphere and detailed descriptions. Everything about it was made to keep players on edge. We’ve since evolved – from the simplistic Haunted House and Halloween on the Atari 2600 to hyper-realistic Resident Evil 8 and Alan Wake II on modern consoles.

But a game doesn’t necessarily need to be classified as Horror to scare its audiences. Case and point: the action role-playing game Lies of P.

Lies of P is a gothic tale inspired by the classic story of Pinocchio. In the fictional city of Krat, engineer and puppet maker Geppetto has teamed up with the charismatic capitalist Venigni to create a series of clockwork automatons meant to make life easier. These puppets come in a variety of styles and professions. Some of these puppets include Police officers, butlers, entertainers, sand enforcers. Unfortunately, the puppets pull a WestWorld and go rogue. And if that was not bad enough, there is also a terrible plague that the citizens of Krat must deal with as well.

You control “P” – a human-like puppet who can lie. This is an important trait as it allows him to move among humans without drawing attention to himself. And you must guide P through the city of Krat to find the cause of the outbreak and put a stop to it.

Lies of P is classified as a “Soulslike” game. That is, a game whose mechanics are based off the notoriously difficult Dark Souls franchise. These are games that challenge the player with claustrophobic environments, disgustingly morbid enemies, and massive bosses. What makes these games stand out among others is the “Souls” system. As the player defeats enemies, they collect Souls (or Ergo in the case of Lies of P) that act as experience and currency. Upon death, however, players drop ALL their Souls where they die. If they die again before picking up the dropped Souls, they lose them forever.

I don’t need to tell you that this system adds a whole new layer of fear to these kinds of games. There is a constant battle between risk vs reward. Do you push onward through the scary alley, or do you turn back around and make a mad dash to the nearest save spot or shop to spend your experience on attributes or items?

And the game preys on this constant struggle. Neowiz Games and Round8 Studios did a fantastic job playing on players’ anxiety and greed. All throughout the game there are items out in the open with the intent of luring players into a false sense of security. There are so many expertly placed moments strewn all throughout the game that trick players into leaping before looking.

For example: There is a moment where a lone enemy stands in the middle of a narrow street. It has its back turned towards you meaning that you can easily sneak up behind it for a stealth kill. At first glance, you cannot see anything else in the street. So, you rush forward to get an easy kill.

Only to discover that just out of view, hidden behind a pillar or a crate, is another enemy just waiting for you to get into range. The first enemy was a trap and you fell for it.

Mechanically this is what transcends Lies of P from an action game to a horror game. The environments are so expertly designed that you will be questioning each step you make. Do you explore off the beaten path in hopes of a new treasure or do you push forward in hopes of finding another save point? Do you take your time in a new environment or do you rush through to lure your enemies out in the open?

Every decision you make just adds another layer to the anxiety cake that is Lies of P. But it isn’t just the mechanics that make it scary. It’s the design as well. Without going into spoilers, the enemy design is top-tier body horror.

The puppets themselves are scary enough. They move erratically – their limbs jerking around unnaturally as they limp towards you. The visual alone is enough to send a shiver up your spine. I personally despise the legless puppets that crawl on their bellies towards you like zombies; their gears grinding loudly as if screaming into the night. They are unsettling and I hate everything about them.

Then you have the biological enemies. Again, I won’t get into spoilers, but let me just say that they remind me of John Carpenter’s The Thing. They are ugly, and mean, and just flat out uncomfortable to be around. And they get worse as the game goes on. I absolutely love it.

Visually, Lies of P is top tier. Like its enemies, the levels have their own distinct style and personality. We see a wide variety of environments throughout the game; each one eliciting a sense of dread in its players. There are claustrophobic alleyways, corrupted bogs and farmlands, a creepy puppet factory, and even a cathedral filled to the brim with all kinds of unspeakable horrors.

In the end, Lies of P is a fantastically crafted game that will satisfy gamers and horror fans alike. From its beautifully gothic visuals to its disgustingly terrifying monsters – it has something for everyone. There is currently a demo out on both STEAM and consoles. So, if you are in the mood for something challenging and creepy than give the demo a shot.  

Unexpected Horror: Rugrats Season 03 – In the Dreamtime.

Horror has the tendency of popping up when you least expect it. Case in point: Rugrat’s Season 03 episode “In the Dreamtime.”

Dreamtime Title

In the Dreamtime revolves around our favorite ginger-haired scaredy cat Chuckie Finster. He has been having a hard time telling the difference between his dreams and reality. What transpires next are several short dream sequences that keeps audiences guessing on what is real and what is a dream.

Space Dream

For example, there is a moment in the episode where Chuckie is explaining the dream world to the other Rugrats. Tommy takes inspiration from Chuckie’s dreams and decides to lead the gang of ankle-biters upstairs into Grandpa Pickles’ bedroom. The adventure starts off normal enough, but it doesn’t take long for the world to warp. The staircase grows longer and longer and the babies soon find themselves in outer space. Chuckie’s attempt to join the fun leaves him falling into nothingness. He wakes up with a scream and realizes that it was just another dream.

ClownStu

In the end, Chuckie realizes that dreams are just that – dreams. They cannot hurt him. His father Chas ends up comforting Chuckie before putting him down for the night. However, in a surprise twist, we follow Chas into the kitchen where he encounters a deformed, clown-faced Stu. He wakes up with a shout as the episode ends. This leaves audiences wondering whether it was really Chuckie’s dreams we’ve been watching or Chas’s. Either way, it ends on a creepy note.

The episode obviously takes a lot of its inspiration from horror. The idea of being unable to tell the difference between the Real World and the Dream World is probably one of the oldest tropes of the genre. We’ve seen it in such movies as Phantasm, Donnie Darko, episodes of the Twilight Zone, and the granddaddy of them all: Nightmare on Elm Street.

RugratsDog

To add to the horror, we then have the scene where Chuckie decides to talk to the neighbor’s bulldog. Now this is not a sweet pupper like Tommy’s dog Spike. No. This is an angry, frothing at the mouth, raging bulldog that wants nothing more than to tear Chuckie apart. Luckily, Tommy is able to distract the dog with a stick before Chuckie gets hurt. Still, that does not negate the fact that we just watched a baby nearly get mauled by the neighbor’s dog!

Then you have the sudden, and rather horrific transformations of Tommy and Stu’s faces. These transformations, being so quick and random, reminds me a lot of Large Marge from Pee Wee’s Big Adventure. For those of you who don’t know – Large Marge was a truck driver that Pee Wee Herman hitches a ride with while looking for his stolen bike. She tells Pee Wee about a terrible accident of which she was a witness too. When she describes the dead person’s face, her own suddenly twists and contorts; much to the shock of Pee Wee and the audience.

ClownTommy

Clown-Face Stu and Clown-Face Tommy follow the same idea. Both keeping their faces normal, or hidden, before the big reveal. Combine that with their suddenly squeaky and high-pitched voices (‘When I Talked. Like. THIS!”) and you got yourself one memorable episode.

And memorable it is. In the Dreamtime is one of the most talked about and referenced episodes of the Rugrats. People, to this day, still consider In the Dreamtime to be one of their earliest experiences of ‘nightmare fuel’ with many fans still considering it to be one of the creepiest episodes of this long-running franchise.

And I agree.

At the time of this post, In the Dreamtime is currently available to stream on Paramount +.